Quake Tutorial – Bridge To Rail Jump DM6

This was recently requested to me so I quickly went and did this for a fellow friend who wants to help one of his friends and hopefully this video will be able to do that. But also I’ll go step by step in how to do this jump that many people (new starters especially) find difficult to master, as previously stated I’m hoping you’ll be able to pick up the basics on how to do this move purely from the video below, but if you require me to elaborate more on it then I can do that also.

Here is a quick video I just did for the “Bridge to Rail Jump”

So as you can see my starting position is facing the wall, with the railgun to the left of me, starting positions can vary to make this jump but I find this the easiest way to start it, as this way you’ll get maximum speed on your first initial circle-strafe jump, this using your left and forward keys together (diagnolly) and whilst also moving your mouse with the movement as you press jump, this should initially give you the boost and speed to then counter that first initial left press with then a forward + right press of your movement keys as well as moving the mouse slightly right to aim in the direction you’re wanting to head for.

So starting with a left strafe and jump for initial speed and finishing off with a right strafe and a jump at the edge of the bridge to give you the boost across to hit the corner of the railgun platform, hopefully this brief description and video is enough for you to learn to do the jump yourselves.

6 Responses to “Quake Tutorial – Bridge To Rail Jump DM6”

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  • Nice one m8 , iv linked it to my m8!

  • No problem man.

  • Dude thats awesome! thanks for this! :D The circle jump is a little tricky to get but im getting better!

  • Hi man, yeah no problem at all. It is difficult at first but you’ll soon get the hang of it, you can also practice those circle jumps on defrag and trickjumping maps, to then see if you’re actually increasing your speed or not. I should’ve shown a little video of the keys being pressed exactly when I’m making the jump to give a better idea of how it’s done but didn’t think, hehe. Hopefully this’ll help in someway though.

  • Good tut.

    However i know this already! but i’ve noticed you do some very sick stuff on ztn where you jump in to the lower yellow armor/rocket teleporter and come out on the other side to then jump down to the rocket room very very quickly (going by the GL and stairs)… it seems like you’re hitting the corners but just glide past them :)
    If you wanna make a tutorial for that trick it would be awesome

  • Yeah if I can get my Quake to stop glitching when I’m trying to record the footage then no problem. I’ll do the ztn one next, was meant to be going up in stages to not jump straight into the deep end with things, but then I guess it’ll be no problem to do one more movement one before the next Tutorial. Ztn movement is the key to the map for +backers, and having fast unpredictable movement can help definitely.

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